//==============================================================================
// Ancient of War_Anim.txt
//==============================================================================
//==============================================================================
define shockwave1
{
   set hotspot
   {
      version
      {
         VisualParticle sfx a impact dust medium
      }
   }
}

//==============================================================================
define shockwave2
{
   set hotspot
   {
      version
      {
         VisualParticle sfx a impact dust large
      }
   }
}
//==============================================================================
define scarabblood
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Scarab Blood
      }
   }      
}
//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual ancientofwar_bored
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual ancientofwar_idle
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual ancientofwar_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
               tag SpecificSoundSet 0.40 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.90 false TitanFoot checkVisible
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual ancientofwar_gore
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag SpecificSoundSet 0.45 false HekaGigantesJump checkVisible 
            tag SpecificSoundSet 0.70 false HekaGigantesLand checkVisible 
            tag SpecificSoundSet 0.70 false HekaGigantesSpecial checkVisible 
//-- end auto generated section
				connect attachpoint shockwave1 hotspot
				connect attachpoint shockwave2 hotspot
length 2.2
				}
			}
		}
	}
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual ancientofwar_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible 
//-- end auto generated section
         }
			version
         {
				Visual ancientofwar_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.55 false SwordSwing checkVisible 
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
//-- end auto generated section
length 1.5
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual ancientofwar_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.05 false TitanGreekDeath checkVisible 
               tag SpecificSoundSet 0.70 false TitanFall checkVisible 
//-- end auto generated section
length 4.0
				}
			}
		}
	}
}